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 Try using dakkastellaris focused arc emitter  Is it the Focused Arc Emitter o

Larger kinetic didn't do so. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. I feel that they are insignificant to the equation. However, the battleships were less expensive: corvettes were 209 alloy (-15% from techs), BS were 1364, which is less than 7 times as expensive but for 8x the command points. Arc emitters and cloud lightning. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. . Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. Reply. It is cheap, effective, and is good against literally everything until you. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. 91 Badges. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one kinetic), in order to shoot down the corvettes and missiles. 1 Shield booster, 1 Afterburner. arc emitter fires once in 8. you can rip to shreds the AI even if they have an objective fleet power 3-5x yours if you hit them from a distance (set ship computers properly) Fleet. PD destroyers with neutron launchers and pd lasers. ago. This mod also adds two new. Reply. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. Otherwise the dps is too low in comparison to other options. 90 (that's already including accuracy difference!) 2) Tachyons have more important stats : armor is stonger then shield on larger ships, plus shield pen of arcs are backfiring your other ships - they can't support X-sized weapon fire. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. So four of them are about 32% more alpha damage than the FAE. I usually end up with 15-20 habitats and focusing on Research as much as possible, last time with the Cybrex I got to about 20k Research when the crisis spawned by. | 105 Range | 14. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. I only really field the third variant of the enemy ships have low hull, otherwise I run a mix of the first two skewed towards whatever defense is weekestGo to Stellaris r/Stellaris. Got them in 2240 ish. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. I toss in a supporting Titan to damage sponge with its fleet hull regen aura once I get those, though Titans do significantly slow down the fleet sublight speed. Members Online. The focused arc has 100% armor pen and 100% shield pen. go arc emitter + cloud lightning. I do have gigacannons, kinetic artillery, and neutron launchers available and present on my BS, I can probably reshape all my fleets to only. It seems that arc emitters are slightly better. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. Stellaris. In both cases I won handily, but in the first instance. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. Ishau Apr 8, 2019 @ 5:51pm. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. research_technology tech_arc_emitter_2. < I dunno. Business, Economics, and Finance. 2. ago They have different pros and cons. My final composition was, if possible, a focused arc emitter, one shield disrupter in an L slot, one Flak on some. They're good all around, the Focused Arc Emitter, while doing the least damage of all the XL weapons, it goes completely through Shields and Armor, on top of that it has 100% Tracking and Accuracy, so it cannot miss,. . Especially if you're aiming for kill rate you'll need very specialized fleet. So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. While the Tachyon Lance does have some nice damage multipliers against hull and armor, the FAE is very competitive for base damage which is why it can be so good. So the battleships and cruisers try to maintain permanent 100 range while firing. AEs usually have high shield and armor and penetratives just don't care. Mind you, carrier battleships still use a spinal mount bow and carry an X weapon, often a Focused Arc Emitter. Focused Arc Emitter (energy) Kinetic Artillery (only good for facilitating energy weapons) Neutron Launcher (energy) Devastator Torpedo Whirlwind Missiles Marauder Missiles Disruptors (energy) Autocannons Strike Craft Guardian Point Defense (energy) So more than half are energy. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. It further continues to spawn 350k fleets quite fast. • 5 yr. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Stellaris: Tech. My battleships would destroy all of the Contingency destroyers with just Arc Emitters before they got to me, and then it. Jul 9, 2001 37. Arc emitters and strike crafts will strike directly at the hull (they lack armor). So what do you think about this composition against AI:386. The tachyon has 90% armor pen, and -33% shield damage. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!For instance, Spiritualists use the Avatar which has 3560 hullpoints, Focused Arc Emitter, Plasma, Whirlwind missiles, and 2 hangars. The exact weapons you choose can vary; the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, and Cloud Lightning are the best weapons and different loadouts have different pros and cons. So what is the consensus on which is better or are they equal now in some ways? Since Emitters and disruptors ignore shields and armor, this can make them. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Definitely mix in Carrier Core Battleships with every fleet; they counter the small ships AI likes to mix in with their fleets. One mechanic in favor of bypass weapons is that ships lose 1% fire rate for every 2% hull lost, thus an alpha strike from Arc Emitters can reduce sustained damage from enemy fleets. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Tier 1 armor and shields unless I'm rolling in alloys. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. g. And for this purpose, Arc Emitters well and truly shine; due to the lopsided shield/hull balance of Unbidden, they have far better DPS than Giga Cannons, meaning massed. From what I can tell they are both the same thing, having 100% armor and shield penetration. You need strong enough fleets to take down their starbases with no losses. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. Nov 9, 2023Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. My typical loadout on battleship is Focused Arc Emitter, Kinetic Artillery and Neutron Launchers. Their defenses will break eventually. Asking the Stellaris community a. Now well into the 2300's my battleship groups are at about 60k power each (and those are focused arc emitter / cloud lightning battleships, so they hit a lot harder than their ostensible power rating suggests and corvettes don't counter them very well) while the AI is still running around with 10k-30k fleet power so I win battles against them. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. Well, Medium Gauss and Laser can be pushed far enough by 40% modifier (Gauss is 75 range, Laser is 60, Artillery AI stays at 80), but I'd still suggest Carrier over Hangar because 2 Medium guns can't match 1 Hangar bay in DPS while locking you to Artillery rather than Carrier AI. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. This weaponry you can only equip on BBs. Moderator. 5K subscribers Subscribe 1. Agree about the importance of penetration. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Medium disruptor has range 60 and average damage 6. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Weapons: teir 2 kinetic artillery x3. Well duh. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields. Aside from that you want some destroyers/corvettes as fodder and longer range on your emitters. There is actually an easier way than that. The downside is that all these weapons tend to be low damage or have really random damage (1 to 1700 for the Focused Arc Emitter, do the RNG gods like you today). The Arc Emitter has great synergy with Missiles and Strike Craft so you don't. 11 Darvin3 • 2 mo. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. Always use Auxiliary Fire Control. Just want to show OP an alternative choice. Stellaris. Best weapon for the Prethoryn: definitely. I’ve had trouble in the past with their arc emitters and need a counter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. When you make a Focused Arc Emitter/Cloud Lightning Battleship, somewhere between 70-90% of your DPS is going to be coming from just the Focused Arc Emitter. Stellaris Dev Diary #312 - 3. Lastly, we have the Focused Arc Emitter which is weird. Cautious admirals with +range are good too, as getting the alpha strike in an engagement is important. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. In the late game I just go with energy weapons (mostly focused arc emitters and neutron launchers) and strike craft. Cloud Lightning; Giga Cannon vs Kinetic Artillery). • 15 days ago. I used battleships with focused arc emitter on spinal mount and cloud lightning on all large slots. Add on to that the fact that missiles are now really good, and strike craft and focused arc emitter continue to be good as ever, and you have a lategame meta full of bypass weapons. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot. ; About Stellaris Wiki; Mobile view Arc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. The question is, when do we reach equilibrium with fleets? Interestingly, this may be easier, considering the weapon of choice in post-lategame is the Focused Arc Emitter, since armour and shields grow, but Hull Points remain static, except on Defence Platforms. Implementation could be a few different ways:There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. I always do penetrative weapons, focused arc emitter + cloud lightning battleships with repeatable research in energy weapons. View community ranking In the Top 1% of largest communities on Reddit. Starcomet. The aquisition and use rules are the same as for Psionic Shields and Psionic Jump Drives, you get them from either the Shroud or from Holy Guardian FE debris and you can only use them if you are a Transcendent empire. 47 votes, 30 comments. Corvettes equipped with Torpedoes also do well against them. Stacking more shields over shield capacitor in accessory slot gives more shield value. Per page: 15 30 50. So four of them are about 32% more alpha damage than the FAE. Personally late game I just use Battleships with a Focused Arc Emitter, 2 Phase Disruptors, and 2 Plasma Cannons. As much as one of the devs was talking about changing weapon scaling so naked corvettes wouldn't be a thing, they failed, naked ships are still the way to go. In singleplayer you can just mass these, the AI will never counter them. That leaves you with lances or arc. The focused arc emitter does 11. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). Edit: Quick Thought on the. If i not mistaken, the xenophobes like using kinetic weapons and armor, so your ships must be using lasers and armor to perfectly counter them. Repeatables for Focused Arc Emitters and Cloud Lightning . one focused arc emitterI recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. This preys on the Contingency's weaknesses, letting your setup be the one countering theirs instead. FAE stands for Focused Arc Emitter. Launchers, the Marauders are the median weapon so it will prefer 100 range. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. If u have a null void beam (it will totally melt enemy shields) use that (you get it through a pop up scenario), focused arc emitter, neutron launcher those weapons are great. Juggernaut with range module. 135. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. Plasma versus gamma lasers versus disruptors. Spinal Mount: Arc Emitter Carrier Core: Missile/Missile/PD/PD/H/H Artillery Stern: Kinetic Arty is still beating neutron cruisers, even a fleet of them worth 10k more than the BBs Edit: and these are the BB fleets I'm throwing together after taking your advice about the shield hardeners, the carriers still winning. Unless you're using Focused Arc Emitter + Cloud Lightning, Artillery ships should always use the Auxiliary Fire Control module. Focused Arc Emitter only is already a viable Battleship design, and it basically is not penalized at all by your change from the sounds of things, as Focused Arc Emitters do not require coordination. If you go cloud lightning or arc emitter your entire fleet has to be 100% disruptor. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. 14 days I always use the focused arc emitters. 花费:2293. I can't really put my finger on why. These completely bypass both shield and armour making them great at fighting other ships. This in combination with devastator torpedo corvettes make a deadly late game fleet for any enemy, fallen, awaken, synthetic, or extra dimensional. It shoots a 30° electric arc spreading through nearby walls and between enemies. 6. Reply. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. Enemy with tons of shield and armor, super low hull: Focused Arc Emitter + Cloud Lightning. you can just steamroll through all of their fleets. 0 unless otherwise noted. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. However, when it comes to the L. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. There are four tiers of consecration and the best tier (Holy World) is guaranteed for Gaia worlds otherwise you only have a 10% chance of getting that with any common habitable world (if you wanted a better result you would have to "reroll" the consecration). The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. One thing I learned recently is that you only need 1 ship per fleet with. The lance does more raw damage but iirc the scourge have roughly equal hull and armor, meaning they basically take the same number of shots to kill any given scourge (lance does double damage but emitter ignores 50% hp). ) Last edited by Archmage MC; Aug 25, 2022 @ 6:15am #4 < > Showing 1-4 of 4 comments . For most of the crises in general what I. Arc emitter BS did lose to 200 torpvettes and 200 autocannon/plasma corvettes. XL mounts in general are not as good as 2 kinetic artilleries, if simply. By tye time I won that game (22502 no crisis just a domination victory) I had only lost 2 in combat. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. Destroyers: evasion with neutron launchers and point defense to go with the battleships. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Against the Unbidden, the Focused Arc Emitter is absolutely devastating. Embarrassingly, I'm still a hefty novice when it comes to ship design. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. However in Stellaris, the way it works is that Battleships are. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. 85sec cooldown | 90% Acc. 聚能电弧发射器 (Focused Arc Emitters) 解锁:在鼠标浮层中查看. I have all tech researched, so the choice is between the tachyon lance, focused arc emitter and the giga cannon. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. But Cloud Lightning is terrible for an endgame weapon. Unfortunately, you picked the second worst AP in the game. 3. 维护. Adjust as needed; most common change is to chuck out the Titan if you fight a strong Crisis, or to go for Strike Craft when facing human opponents massing Torpedo Corvettes. Arc-Emitter battleships and lots of rail guns. 花1分钟创建用户后就能进行编辑 :) 登录 注册. There's even an argument for picking the lowest tier engines to save on alloys. _ The A-242 Battleship uses a focused arc emitter, which effectively has random damage output, and therefore is best used in very large numbers, to equal out the randomness, smaller engagements run the risk of too many RNG bad rolls. Carrier chip. Focused Arc Emitters. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields. I do not have void cloud lightning due to another empire wiping out the void clouds first. And then the rest never appear. 84 Avg. 38. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. HP: 12,456. Their burst is immense and cuts through the stacked AE defenses. There's only one weapon against FE / AE ships that makes any significant difference: the Focused Arc Emitters. I’ve read around a lot that arc emitter is worse than running either X weapons, but the Fallen Empire targeted me and is bringing a 174k fleet to my 120k fleet. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. 14 daysI always use the focused arc emitters. 2. It's contextual really. Focused Arc Emitter + 4 Neutron Launcher: the pure energy battleship, it relies primarily on the Focused Arc Emitter, but Neutron Launchers hit so hard that they can break through shielding and then kill ships anyways. While it seems good, it's actually better to use. This isn't. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. It also seems like spinal mount carriers with arc emitters are better carriers. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The Hangar bow and Broadside stern are incredibly underpowered. Finally, the focused arc emitter is very good, particularly because it never misses. Arc Emitter damage is very unreliable, their possible damage range is huge, from almost no damage to decent, you don't know what you are going to get per shot. If you have the Enigmatic Decoder then use that (it's just a better Auxiliary Fire Control), and otherwise the only reason not to use Auxiliary Fire Control is if all your weapons are already at 100% accuracy, in which. 139. I think the meta is Giga Cannon with neutrons. (But to be honest, with vanilla stellaris, once you have focused arc emitters you can easily take out any FE, and you get those around 2240 in a tech rush. 50% get to the shield. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. In that regard the arc emitter not only damages but also debuffs any survivors of the salvo meaning less incoming damage. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. Focused Arc Emitter on the spinal mount, Carrier core with Marauder Missiles and Point Defense, and Whirlwinds on the Broadside stern. Reply reply. This was an assault on a x25. research_technology tech_antimatter_power Amoeba Breeding. Against an enemy who fields both shields and armour though, as in the Contingency or an Awakened Empire, what you really wanna do is assembling a lot of battleships with Focused Arc Emitters. Thread starter Moorleiche2k; Start date Jul 25, 2017; Jump to latest Follow Reply Menu We have updated our. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. On a related note, OG player returning to Stellaris using old Battleship tactics thinking AI is still potato vs better AI equipped with mixed typed of ship and. Strike Craft are unnecessary if you are using. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. The Hangars and Missiles do very well at dealing with small ships that get inside the Battleship's minimum range, while the Focused Arc Emitter gives it a big gun. I'm a veteran of Stellaris, playing since super early days. 5K views 1 month ago Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I. These weapons bypass shields and armor and strike hull directly. An additional 20% of the current market, employing the more complex passivated emitter and rear cell (PERC) design, is similarly limited to PCEs of around. Cloud lightning is essential, and not finding it is a failed run. I would say unless the enemy is using only shields or only armour then use nothing but phase disruptors and focused arc emitters. I think a similar logic should also apply in Stellaris, and the ship types seem to be almost aimed there, but it just does not. Shields and Armor keep growing late game, due to repeatable technologies, while the hull repeatable technology was removed so hull remains static all game. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. You should use a ton of shields yourself though because most of their weaponry is weak to shields. I can't really put my finger on why. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Reply. The Focused Arc Emitter also seemed to do more hull damage than any other spinal mount. Guardians are extremely powerful Spaceborne aliens added in various DLCs. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Mar 1, 2018. That's about when Focused Arc Emitters start 1-shotting battleships. I'd go with the spinal personally. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot. Carriers will usually run Focused Arc Emitter + Carrier core. I went into a recent game where I was using this ship design extensively to grab a battle report for you. What happens to the 25% damage of. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. | 105 Range | 14. They are the undisputed champions. Try for at least 2x their fleet power, more if you can afford it. It's not nearly as wasteful as it looks. In singleplayer you can just mass these, the AI will never counter them. Optimize or mix defences as you desire. In singleplayer you can just mass these, the AI will never counter them. Go to Stellaris r/Stellaris. Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. A slots 2x afterburners. The other main weapon loadout is Neutron Launches with a Giga Cannon. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsEdit: btw having battleships with focused arc emitters and phase disruptors can also make fighting fallen empires REALLY ez. Early game a lot of weaponsJuggernaut: I would suggest Focused Arc Emitter in the Spinal Mount slot, but so long as you're using this in conjunction with your Artillery Battleship the Tachyon Lance is fine. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. And switch to Focused Arc Emitters for Contingency and AEs . Cloud Lightning has terrible range, but the Arc Emitter is okay. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. 0 unless otherwise noted. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. Content is available under Attribution-ShareAlike 3. This design guide describes how to plan a drip and low-flow irrigation system tailored specifically for your garden and its watering needs. Baltim (Corvette size) Shield:10, 756. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. Fire rate augmenting titan. Also see the issue of ship. There is no “If Stellaris was real…” since it’s. I make a video series called Stellaris Combat Theory, and. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Search Reddit posts and comments - see average sentiment, top terms, activity per day and moreContingency has basicaly +100% buff to almost everything (damage, health etc) and uses the following weapons: All warforms (battleships) have Focused Arc Emitter which completely ignores shield, armor and has 100% accuracy. 对该项目的细节说明请添加至相关页面. Is it the Focused Arc Emitter o. Paradox Forums Paradox. Nemesis Patch #2 Released! MrFreake_PDX. AKA: 1x Focused Arc Emitter, 4x L Cloud Lightning. Add Titans to taste set up basically the same as Battleships, No Retreat policy for War Doctrine & Galactic Contender Ascension Perk if you're needing an extra edge. Even after it devolves into a melee, they'll usually end up attacking different targets. Advice for Tackling Awakened Militant Isolationist FE. Rare resource cost? neglible compared to everything else on a battleship. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. In the event they get close enough the disruptors would increase dps if the arc enitters and strike crafts haven't completed their jobs. 60sec cooldown | 100% Acc. Go to Stellaris r/Stellaris. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. You either go with 4 Neutron Launchers or 4 Cloud Lightning. Last edited: Mar 1, 2018 focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. Also, since they all have a cool down of approximately 8 ticks, average. That said, the power of the Focused Arc Emitter is absolutely bonkers, and from the firepower perspective, this setup is massively inferior for that reason. Stellaris heavily rewards specialization, through planetary designations, efficiency-boosting buildings. 1x Focused Arc Emitter 4x Cloud Lightning 2x Auxiliary Fire Control Line Computer This design has won me a lot of hard fought battles against FE, AE, and crisis. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. 1 Titan Lance; 4 Advanced Strike Craft; 8 Cloud Lightning; 4 Medium Phase Disruptors; Spoiler: Governor-class Battlecruiser. go arc emitter + cloud lightning. 38. Lastly, we have the Focused Arc Emitter which is weird. Somewhat new to Stellaris, and all the guides on ships I can find are for 2. To build a one million strong fleet with Shielded Focused Arc Emitter Battleships you will need approximately 150k alloys. I go Giga Cannon unless I have Cloud Lightning tech, in which case I go Arc. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. This can further be increased with the focused arc emitter. Put a fighter hangar and PD guns on 1/3. A tachyon/neutron battleship with no repeatables takes about 30 seconds to kill that, whereas a focused arc emitter would take about 44 seconds. 6 beta), and makes the Unbidden just can't reach the battleships (nice kiting). Against Unbidden swap for Gigacannon and Kinetic Artillery. Arc emitters + Cloud Lighting battleship (if you're lucky to catch void cloud). A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Higher fleet cap for me usually means add more battleships plus possibly a titan. The Contingency are balanced, just try to hit them with as much power as you can. Cloud Lightning is tenable in conjunction with Focused Arc Emitter, but it's not very good. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. Try using dakka. Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. Torpvettes carry a Stormfire Autocannon as the secondary weapon, though a Phased Disruptor also works (especially if you're up against an awakened fallen empire or a crisis). dmg Tachyon. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields.